![]() The normal "high resolution" (for low DPI) font is pretty ugly and doesn't scale well with the interface (you pretty much have to use a 2x multiplier - particularly if you play on a TV) and the "low resolution" (for high DPI) font is WAY too big even without the multiplier causing many things to not fit right. I'm pretty sure I'm going to have to mod the font too. nwms from the /data/nwm folder so the game straight out of the box is already ready for adding on whatever. mod files from the romfs /data/mod folder and premiums loading. The menus load everything the same way as in the PC version with the "other modules" loading. They could patch in necessary hak/etc files via a DLC install to add on virtually anything. However, it's worth noting that by keeping the structure the same they did make it possible to officially add modules via DLC (free or otherwise) later in addition to what officially comes with the game through online access. It's sort of funny that via CFWs one can get more out of this game than Beamdog themselves can ever officially offer. The folder layout uses the folder names from the PC NWN:EE version as well (eg hk, mod, mus, txtp instead of erf, etc.) I've thrown in a few modules and the CEP files and was able to load things requiring CEP from the main menu without any crashes or errors - though I haven't had time to test extensively (eg it may not have actually tried to show anything using CEP custom content, particularly textures, in the quick testing I did.) I didn't have the DLC yet (no eShop access on my CFW system) but I was able to copy the nwm files from my GoG version of the game into the nwm folder and they showed up as premium modules in the Switch version without any problem (which is probably how the DLC actually sets up the filesystem layout.) It looks like they've chosen to keep things as simple as was possible in the process so didn't change things around. I don't think even the textures are different - though I haven't messed with them yet. It has a few more overrides and some Switch-specific compiled shaders (which I don't know how to edit - too bad, some of the effects do need toning down IMO - maybe editing the shd files will produce something positive there) but as far as I can tell everything else is exactly mirroring the PC version. What I saw was that it is laid out almost exactly the same as the PC version of NWN:EE. The first thing I did when I got the game was to extract its files to see about potential moddability. I just thought I'd impart a bit of good news here. Most of what the update and DLC adds can be added on externally anyway, though maybe not all (I'm not sure just yet.) For now I have to recommend that if anyone wants external modules they should not update the game. It may be possible to use the language folders instead, but I'm not sure yet and don't have time to experiment right now. You can't defend it.EDIT: The 1.0.1 update (v65536) seems to have removed support for external files. There is literally no realistic or sensible reason to purchase diamond edition over enhanced edition. GoG also no longer distributes DE without bundling it with EE.)Īnd the only difference is fucking tip money? and one that only GoG is willing to distribute after having touched up it's compatibility on their own. You have a game that provides a robust and long lasting mod distribution platform, and another that has gone through one and is on to it's second third party half-assed effort.Īnd you have a game that is either distributed on steam, beamdog, or GoG. And then the other that will only ever work with previous content. You have a game that works with all previous content, and all future content. They're completely identical aside from the fact that one is actively being further developed with features and fixes while the other has been untouched and half broken for a decade. It just doesn't make any goddamned sense. I really don't understand those who defend buying Diamond Edition over Enhanced Edition.
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